was the first 2D platformer to take the character models you would see in a 3D Mario, flip them sideways, and call it a day.
RELATED: Across The Spider-Verse Is Tears Of The Kingdomīut in the ‘00s, Nintendo settled on one look for the series’ 2D games and has stuck with it for almost two decades. Donkey Kong Country was 2.5D before we had a word (or, really, the tech) for it. Nintendo’s other 2D platformers, similarly, messed with the limits of what a 2D game could look like. The look changed again for the series’ SNES debut, Super Mario World and saw its most radical reinvention for that game’s sequel, Yoshi’s Island. 2 which looked entirely different than Super Mario Bros. had a completely different aesthetic than Super Mario Bros. For years, 2D Mario games have been aesthetically stagnant, but in the plumber’s early days, each new game looked different than the last.